0.0.6


0.0.6 removes much of the temporary work I had done (Main Menu skipped and probably broken + Don't try to load/save, etc.)

But it's setup to have a "playable" little combat scene. Showcasing what I've been working on in the last few months.

It's still extremely WIP though, the navigation still needs improvements despite the weeks I've spent setting up multiple behavior tiers so units can more accurately go around other units as they get closer to them.

The AI also seems to fall asleep for various reasons ; Units will often not execute actions (attacks) even when their targets are most definitely within reach.

Still, it's a good start and uses many of the complex systems the game will need in the background, such as condition-based actions (Pretty much exactly like FF12), abilities (All units are currently set to auto-attack, unless they have 2 AP to use a stronger slower attack). and other stuff.

Files

Mournguard v0.0.6 - Very Basic Combat Preview 709 MB
Jul 04, 2023

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